![]() Not all fans were pleased with such dramatic shift toward action movie cliches. The game has staggering (at least at that point of the franchise) number of fights with Faceless Goons, there is non-stop music in the background, Action Dress Rip, Yakuzas, two motor chases (a third was also planned) and tons of crazy stunts all over the game - all which can be further cranked up by applying a strict timer to finish each level. Actionized Sequel: Just for starters, the game opens with action-packed silhouette-based cutscene accompanied by somewhat cheesy music.The page image of the trope itself comes from this very game. The Yakuza show up, and Lara dives for cover behind the bar so she can strategically rip her skirt and strap gun holsters to her thighs. ![]() Action Dress Rip: This happens when Lara visits Japan in a very fetching Little Black Dress.Abandoned Laboratory: The second part of the Kazakhstan level is set in one, with corpses of frozen scientists lining the abandoned hallways.11th-Hour Superpower: Lara wields a reforged Excalibur in the last part of the penultimate level and the Final Boss battle.Tomb Raider: Underworld, released in 2008, continues the story introduced in Legend. Tomb Raider: Anniversary, released in 2007, is a Video Game Remake that sets the original Tomb Raider within the continuity established by Legend (which actually makes it a Prequel in addition to a remake). And given where the franchise was coming from, the game did a pretty good job at getting the Tomb Raider series back on track.Īlso marking a change from previous Tomb Raider games (which were exclusive to PlayStation and PC, with some ports to Sega), Tomb Raider Legend went fully multiplatform: it was released for PC, PlayStation 2 and 3, PlayStation Portable, Xbox and Xbox 360, Nintendo GameCube, Game Boy Advance, Nintendo DS and mobiles. ![]() General consensus seemed to be that, while Legend is not particularly innovative, being a relatively standard Third Person Action-Adventure game, it also doesn't really do anything wrong. The game was criticised, however, for its shortness, the occasional wonky camera and the linear level design, sacrificing much of the freedom of the previous Tomb Raider games. Critics especially praised the graphics, the soundtracks and the fluidity with which players could control Lara - a far cry from the clunky controls of the classic Lara. It garnered a large amount of positive reviews and remains one of the highest-rated games in the history of the franchise. The locations she visits during the game include Bolivia, Peru, a Yakuza-infested skyscraper in Tokyo, Ghana, an old research facility in Kazakhstan, a derelict, tacky King Arthur museum in Cornwall and Nepal.Īs far as critical reception goes, the game was received very well, being the fastest selling (note, not highest selling) game in the series so far. As she journeys across the globe, bits and pieces of various myths seem to meld together, with this mysterious sword at the center. Her quest for the artifacts is soon complicated by the appearance of an old acquaintance, however, and Lara must race to reach the next piece before her adversaries do. ![]() ![]() The game centers around Lara Croft's pursuit of the fragments of an ancient sword, which she believes to be connected to a strange device that caused the disappearance of her mother. It marks the first reboot of the series.ĭue to its predecessor's lack of commercial success, Eidos Interactive decided to hand over the franchise to Crystal Dynamics, making it the first game to not be developed by Core Design, who had been in charge of the series since its genesis. Lara Croft Tomb Raider: Legend was released in 2006 and is the seventh entry in the Tomb Raider series. Lara: Isn't she beautiful? I'm falling in love all over again. ![]()
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